{"categories":["Writing"],"labels":[],"tags":["Memories"],"gallery":[],"image":{"img":"cms-data\/blog\/blog\/about-writing\/image\/about-writing.jpg","alt":"","thumb":{"th":"cms-data\/blog\/blog\/about-writing\/image\/about-writing-th.jpg","sq":"cms-data\/blog\/blog\/about-writing\/image\/about-writing-sq.jpg"}},"genre":"about-writing","media":"","archived":false,"draft":false,"featured":true,"author":"Bill","title":"About Writing","permalink":"about-writing","timestamp":1704088800,"summary":"An interview with Bill Buchanan by Laurie Kehoe.","words":1324,"content":"
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<\/p>Why did you want to be a writer?<\/em> I didn\u2019t really. In retrospect, my motivation seems na\u00efve, but I hoped my stories would make a difference.<\/h4>
<\/p>How do you get your ideas?<\/em> From technology flaws. Fear, fascination, and passion create the story problem then motivate its resolution.<\/h4>
<\/p>What do you have planned next?<\/em> Hope to publish my children's book entitled A Little Girl's Gift.<\/h4>
<\/p>What advice would you give new writers?<\/em> If you enjoy your day job, keep it and learn to write. The best advice anyone gave me came attached to a rejected manuscript; a handwritten note from Judy-Lynn del Rey, a Hugo Award-winning New York editor and founder of Del Rey Books. She nailed it saying, \u201cI like your ideas, but you should learn to write.\u201d<\/h4>
<\/p>How can readers get in touch with you?<\/em> Contact page on billbuchananbooks.com<\/a><\/u><\/h4>
<\/p>Any regrets? <\/em> Yes. After reviewing Dan Brown\u2019s first manuscript, Digital Fortress, I declined to provide endorsing comments because I didn\u2019t like the pointless vulgarity demonstrated by his educated, sometimes brilliant, story characters. They weren\u2019t believable. I worked with these people every day and they don\u2019t behave the way he first portrayed them. I couldn\u2019t say anything good without lying and didn\u2019t want to hurt his chances. Unbeknownst to me, his editor felt the same way. They cleaned it up before publication, then he wrote The DaVinci Code. You can\u2019t make this stuff up\u2026<\/h4>
<\/p>What do like most about writing?<\/em> For me, the heart of the matter is the story experience. It\u2019s magic, a great adventure of discovery full of wonder\u2014like a roam through the woods, looking under every rock. It\u2019s the best of times and worst. Involvement with the characters can be debilitating. Capturing the story experience on paper for the first time, then reading it back is always disappointing. What\u2019s on paper seems a filtered, watered-down version of what actually happened\u2014a black and white still shot from an action-packed color film.<\/h4>
<\/p>Would you tell us about your road to publication?<\/em> It started with Mark Gatlin, acquisitions editor for the Naval Institute Press, aka Tom Clancy\u2019s editor on The Hunt For Red October. Mark\u2019s \u201cI think you\u2019re on to something\u201d encouragement gave me the confidence to forge ahead and never look back. After two years with Mark, Virus became a better novel thanks to his guidance. His three reviewers checked my numbers, offered suggestions for improving the story, and establishing technical credibility upfront. And to my surprise, one offered suggestions which would convert Virus into Red Storm Rising. I included suggestions which improved the story and moved on to New York. My happiest time was finding the right agent, one who loved my work! Following over eighty rejections, George Wieser read my manuscript in less than thirty-six hours and absorbed it like a sponge. We met face-to-face in his NYC office one day later. There he asked more story questions than you\u2019d believe or I could answer. And he sold Virus to Putnam Berkley the following day. More than this, he sponsored me, introducing me to New York City\u2019s publishing community. After working with Putnam Berkley, Virus became a better people story. Their editor illuminated story holes and gave me the confidence to include gut-wrenching, character development scenes I would not have included otherwise. Finally, he provided suggestions considering Tom Clancy\u2019s audience. All total, 4 single-spaced pages of suggestions and I adopted two-thirds of them.<\/h4>","extra":"bill-buchanan","extra2":""}